Posted on Fri, Apr. 09, 2004
Hollywood, gaming forge closer ties
SOARING REVENUES GIVE VIDEO GAMES
GREATER INFLUENCE IN INDUSTRY DEALS
By Maureen Fan
Mercury News
LOS ANGELES - As gaming companies move to Los
Angeles and Hollywood agents broker deals between gamers and
filmmakers, the two industries are growing closer, this time with
gamers holding the upper hand.
One of the surest signs is the opening of Electronic
Arts' new studio in West Los Angeles, a combination of several
properties to share technology and reduce overhead. The new studio in
Playa Vista, just south of Marina Del Rey, includes the former
Dreamworks Interactive of Bel Air, acquired by Redwood City-based EA in
2000, Virgin Interactive of Irvine, which had been renamed EA Pacific,
and Westwood Studios of Las Vegas (acquired in 1998). About 350 people
work there, a number the company says will grow to 450 by the end of
2005.
``This studio is the first new studio to be built in
L.A. since Warner Bros. in the 1930s,'' EA spokeswoman Tammy Schachter
said.
``We like to call it EA Hollywood,'' said gaming
analyst James Lin, of the Simba Group. ``There's a very serious and
very real convergence happening between Hollywood and video games.''
Expertise required
As video games have become more cinematic in their
scope, developers increasingly require expertise traditionally found in
Hollywood:
• Powerhouse Hollywood agencies
such as Creative Artists Agency, Endeavor and International Creative
Management have in the past year and a half hired stars in the gaming
world such as Xbox creator Seamus Blackley to help them pitch projects,
build up interactive departments and produce films and games at the
same time, in the hopes of creating blockbusters and educating
Hollywood.
• Lighting artists, sound
engineers, animators, scriptwriters, voice actors, cinematography
directors, motion capture and storyboard artists are finding work among
gaming companies such as EA, Turbine and Konami, which have set up shop
in Los Angeles, joining companies such as Activision, Atari and Sony.
• Gaming technology has rapidly
improved, to the point where games look more like movies, and tools
used to capture the motion of a character in a computer game are being
eyed by the movie industry.
• In a $10 billion to $20 billion
industry, the top 10 gaming titles last year were licensed from movies
or other intellectual property, analysts say. And the success of films
such as ``Tomb Raider'' (originally a video game) and games based on
the Harry Potter and the Matrix movies have not gone unnoticed.
Soaring revenues are looking good to Hollywood
players in search of the next big intellectual property to market or
license.
``What's happening now is the games are now going to
Hollywood. EA has the hottest licenses they can lay their hands on,
with the Lord of the Rings and James Bond,'' said gaming industry
recruiter Robin McShaffry, who left Electronic Arts in 1998. ``Games
have been made from movie licenses for years and years, but they're
actually using movie footage in the games now and creating brand-new
James Bond fiction for the game.''
New royalty
Earlier, studios could be more demanding. It took
years for Paramount Studios to allow a Star Trek game where any killing
took place, but now gamers and their expertise now seem to be the new
royalty.
With EA's ``Battle for Middle-earth,'' New Line
Cinema has not demanded to see and approve every step of the game, said
EA Vice President Mark Skaggs, executive producer for the new Los
Angeles studio. ``But we've gone to them and said, `Here's what we're
thinking about.' And they've said, `Make the game.' ''
New Line did insist that Hobbiton stay pristine.
``We pointed out that Hobbiton is destroyed even in the book,'' Skaggs
said.
So Bag End remains untouched. The oliphants crash
and thunder about, just like in the movie. But in a preview of a
working version of ``The Lord of the Rings: Battle for Middle-earth,''
to be released this Christmas, Gandalf the computer game character
wields even more power than in the film, immediately cutting down his
foes with sharply focused lasers and flashes of light.
Nowadays, a screenwriter such as John Milius, a
military expert who co-wrote ``Apocalypse Now'' and adapted ``Conan the
Barbarian,'' gets hired to write a sequel for an established computer
game title and make sure it has more film-like nuances, said Fiona
Cherbak, a marketing and recruiting consultant to gamers and Hollywood
writers.
Even the actor Vin
Diesel is starting his own gaming company called Tigon Studios. Its
first release is ``Chronicles of Riddick: Escape from Butcher Bay,''
based on the ``Pitch Black'' movie franchise in which Diesel stars. The
movie, ``Chronicles of Riddick,'' opens in June.
Film studios' forays into computer games in the '90s
were semi-disastrous. Now, EA is funding -- to the tune of $8 million
-- a master's degree program in video games at the University of
Southern California.
Another reason gaming and movie making have forged
tighter partnerships is a new generation of filmmakers familiar with
and passionate about gaming -- as opposed to an older generation that
barely understands e-mail, said McShaffry, vice president of operations
of industry recruiter Mary-Margaret.com.
New generation
The Wachowski brothers who directed the Matrix
movie, for example, worked closely with game developer Shiny
Entertainment in scripting, directing and planning last year's Enter
the Matrix game, released at the same time as the movie sequel,
``Matrix Reloaded.''
``The fact that the game business is so big helps,
but the real reason this is happening is because there's a new
generation of people coming into power at the studios who recognize
games as art,'' said Blackley, the Xbox founder.
And as gaming consoles become more popular and more
powerful, ``everyone's realizing that this is a major form of
entertainment and Hollywood creatives see they can have a platform
where they can add value,'' he said.
``Game technology has now advanced to a point where
top Hollywood creative talent -- writers, visual artists, actors and
musicians -- can fully express themselves and participate in the
medium,'' said Gordon Bellamy, former executive director of the Academy
of Interactive Arts & Sciences, which produces an annual industry
summit and awards show. ``Actors can now act in games, visual artists
can use the same techniques in movies and have them realized in games.
When you see the Lord of the Rings games, they look just like the
movie.''
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