Vin Interview: Game Informer Magazine 

Feb 04-Riddick Game

AN INTERVIEW WITH VIN DIESEL
    In just a few short years, Mamma Diesel's boy has gone from a total unknown to one of the biggest names in Hollywood. His short film, Multi-Facial, which he wrote, directed and starred in, caught the attention of Steven Spielberg, who added a part for him in Saving Private Ryan. Since then, he's starred in films like XXX, The Fast and the Furious, and Boiler Room. He's also a huge video game fan, and took some time to talk with us about his upcoming title.


    You're a self-professed video game fanatic What do you look for in a game?

Interactive escapism.

    What games are you currently playing?

I am thoroughly enjoying Soul Calibur II and Medal of Honor: Rising Sun.

    How is your video game company, Tigon Games, involved in Riddick?

As a producer of COR and having worked on the film for 5 years, I was able to bring insight to the world of Riddick I wanted to make sure that there was a consistency between the movie and the game. It was an incredible opportunity to work with Vivendi Universal Games and a very innovative developer, Starbreeze. I wanted the quality of the film experience to carry over into the game.

    What is the current status of the first announced Tigon Games release, Perrone?

Some really great stuff, I just can't talk about it. Sorry.

    It's said that you take your voiceover work very seriously. Is there any difference between doing voiceovers for movies and games? How do you approach your voice work?

I take my voiceover work very seriously. In the case of Iron Giant, I would go home and not be able to talk for hours. Voiceover work for games or animation is easier as an actor because you don't have to match to pre-existing shot footage, as you do in ADR for film. The important thing is to breathe life into a character. The challenge is to convey all the nuances and layers of a complex character through voice only. Because I have lived and breathed the Riddick character for so long now, due to the film, preparing for the voiceover work was more about ensuring Riddick's entire dialogue was perfectly 'on-model'. I spent several hours with the game's dialogue writers polishing Riddick's lines and helping to communicate what his motivation, actions, and reactions would be in the set of circumstances he finds himself in during this game.

    With the release of the game and the new movie, do you think Riddick will become one of the classic sci-fi series?

I'm a guy who grew up playing Dungeons & Dragons obsessively - preferably as a "Half Drow Witch Hunter"- so I'm a fan of the fantasy world. David Twohy, who understands science fiction better than most guys I know, and I wanted to create a fantasy-like mythology combining the best of the sci-fi and fantasy worlds to create a universe, or multiple universes, that we would want to interact with. Everyone involved in the game and movie really got into that. We were determined to give audiences every opportunity to dive deeper and deeper into these characters and worlds.

    Will people who haven't seen the movie(s) get into the game?

Anyone who plays through this game will have important information that pertains to the movie, as well as backstory that was previously unrevealed. However, the game simultaneously works as a self­contained product. This game has raised the bar for first-person shooters and is using technology and a level of graphics unseen in any console game prior. So ultimately it's going to be a great game to play, which is really the point of doing a game that can stand independent of the movie or enhance and add to the moviegoing experience. The game actually takes place before Pitch Black and Chronicles of Riddick, in the toughest prison in the universe - Butcher Bay. Well, toughest prison at that time. It's a story driven first-person shooter, with a heavy dose of intelligent puzzle solving and adventuring.
   
    Do you feel like the game and the new movie are two parts of the same project, or are they two separate but equal projects?

The game actually started to be developed before we had a script for Chronicles because everyone felt that Riddick is a perfect character for a video game. It was also a great opportunity to build our backstory. As the movie started to come together, we began enhancing the game and bringing in extra components that would build the overall storyline and would give players of the game some additional insight into what is happening in the films. These are separate projects that are components of a much larger story.

    What are your thoughts about who Riddick is? Why do people like such a bad guy?

Riddick doesn't subscribe to anyone else's rules or religion. He gets through life his own way, and, sometimes, as you'll see in the game and the movie, it ain't pretty. He has to do what he has to do.

    Will those who play the game get more out of the new movie than those who don't?

Yes. Those who play the game will get a deeper understanding of the universe. They'll spend more time with Riddick in exile, they'll get more details as to the origin of his eyes, and they'll see him come closer to understanding who he is and why he does the things that he does.

    How do you think Riddick will compare to some of the other mega­releases, like Doom 3 and Halo 2?

I think Riddick will definitely deliver an experience that will appeal to players of the games you mentioned, but like any project, it should be judged on its own merits. It will look, feel, sound and play great, and really, that is all players care about.

    Do you think Riddick will be seen as "that Vin Diesel game"?

No, I don't. Just like a movie, there are many talented artists who come together and contribute to create the gaming experience. I think when people play this game they will acknowledge all the talented people involved. It may be referred to as the incredible Vivendi Universal game or the showstopping Starbreeze game or the first Tigon game!

Source
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