April 29, 2004 - On a system over-crowded with
first-person shooters and action games, it's genuinely perplexing
Vivendi Universal Games decided to make a FPS based on the Riddick
movie license. It's one thing to go in with a FPS, yet another to
overcome the Titantic-sized berg of a hot Hollywood movie license. But
The Chronicles of Riddick: Escape from Butcher Bay is a genuine example
of intelligent development and execution, from nearly every aspect --
presentation, gameplay, graphics, and sound. It's ambitious, and from
what we can see, VU Games is indeed delivering. From the bottom up,
this title is one of the elite examples of how to beat the crappy
movie-license rap.
The creative, hard-working guys at Starbreeze AB
have shown their hand with The Chronicles of Riddick, a single-player
first-person shooter starring Vin Diesel as the lead anti-hero Riddick,
and from this exquisite delivery on all fronts it's clear their talents
will soon be sought after. Taking place prior to both the upcoming
movie The Chronicles of Riddick and the 2000 sleeper hit Pitch Black,
The Chronicles of Riddick: Escape from Butcher Bay places players in
the shoes of Riddick, a disturbingly aggressive yet darkly enigmatic
criminal is his quest to escape the universe's most treacherous prison.
Players will be confronted with more than 30 levels
(or sections) in a science fiction-style maximum security, double max
and triple max security prison. As aforementioned, Riddick is a
straight single-player game with no multiplayer modes, though it does
support Xbox Live Aware. This unique experience blends action, stealth
and both hand-to-hand combat and first-person shooting in a
story-driven game that's original and handled exceptionally well.
There are RPG elements, giving gamers the chance to
speak and interact with 20 different enemy types plus numerous friendly
NPCs, and as players progress from no weapons at all, they acquire
everything from homemade shivs, brass knuckles, screwdrivers and
scalpels, to handguns, assault rifles, shotguns and more. We've broken
down the game's elements into sections, and both Hilary and myself
(Doug) have fleshed out the details on them all.
Read the Full SIX page Review at IGN Click Here